Goblins


Tags: race

Overview

Goblins grow up in large broods, all born of a single father. The size of these broods vary from group to group, but they can range from 10 to nearly 1000. Goblins will usually grow up with many of their siblings, working with them to achieve the goals of the colony.

Goblins are born in broods, from a single father and up to hundreds of mothers. A single brood-father may sire thousands of goblin children, who are all raised together, with no knowledge of their specific mother. The brood-father, over the course of his lifetime, will eventually choose exactly one queen, who will mother the next brood-father—the first born son.

Most goblins live in communities around a single goblin lineage. Therefore, all of their neighbors and friends are one’s half-siblings. This can lead to bickering, but very rarely outright violent conflict. Living among siblings contributes to a camaraderie that many goblins feel towards their brood-mates.

Goblins are roughly the height of gnomes, but usually slightly stronger. Many have a greenish tint to their skin, but goblins like Ruddings and Red Devils have redder skin, and Blitzlings have blueish skin.

History

Subraces

Heart Rush

Vitals

Type: race
Size: small
Height: 2.5-3.5 ft
Weight: 40-100 lbs
Max Age: 70

Traits

Cooperative

Passive ability.

Whenever you help someone on a skill check, or take the help action in combat, you provide two levels of advantage rather than one, and they may add half of any single relevant aspect you have. You do not need to spend DP. If that creature is a goblin, they gain three levels of advantage instead.


Last modified: Wed Oct 16 22:06:41 2024