Tags: race
Ghouls are the descendants of servants spawned by ancient, powerful wizards. They were created as butlers, maids, and test subjects, fabricated from the combination of Deoric ritual and a body of the recently deceased, made to serve the wizards. Because of this, ghouls lack any spirit, making them immune to some effects, but incredibly susceptible to Kethic elemental magic. They exert no Kethic presence, meaning there’s nothing stopping a water attuned mage from filling a ghoul’s lungs with water, or a fire attuned mage from igniting the very skin of a ghoul.
After the age of great Deoric mages ended, ghouls lived on. They are rare, and not infrequently killed for their distinctive, gaunt, gray skin that identifies them as ghouls, an aspect that many try to cover up. This widely felt vehemence towards ghouls stems from the belief that they kill other humanoids and eat them—which is partially true.
Due to the nature of ghouls’ origin, they feel an eternal emptiness within their bodies that aches to be filled. Eating magic, and the souls of other living things sate that hunger. While eating magic and flesh are not strictly necessary for ghoul survival, it usually feels that way, and any chance to eat magic or the recently deceased has a powerful frenzying effect on all ghouls. Many give in to this urge, feeling little sympathy towards a world that has given them nothing but hurt, creating a reputation for all ghouls of hunting and eating humans. Seeing a ghoul in a feeding frenzy is a truly horrifying experience—one that only needs to be seen once before never wanting to be near another ghoul again.
For these reasons, ghoul hunters can be found across Alaria. Nearly all are mages—capable of killing a ghoul in nearly an instant. While some ghouls try to flee or hide from the hunters, others fight back, usually gathering in small groups in the hopes of overwhelming the hunter. Despite not being able to create biological offspring, some ghouls will create other ghouls, using the same cruel magic as was used to create the original few. The Deoric ritual is innately known by all ghouls, and requires nothing more than one dead body, and one live one for sacrifice. This ritual takes 1 hour to perform.
Type: race
Your vitals match the race you were raised from
Max Age: ageless
Passive ability.
When you are adjacent to a humanoid or creature of greater power that has died within the last hour, you may spend an action to suck its soul out and ingest it. Doing so lets you heal, learn something about the creature, gain temporary magical power, or temporarily store its soul in your body to protect you from elemental magic.
When you ingest a creature’s soul, choose one from the following list.
While flesh is a preferred substitute for standard food, you can still consume normal foodstuffs for nutrients.
Passive ability.
Gaining oath talents and their destiny levels cost 2 XP less.
As an action, someone with a basic attunement may inflict a wound on you, so long as you are within 45 feet. If they have an advanced attunement, they inflict two wounds instead, and the range increases to 90 feet. With a paragon level attunement, they may inflict three wounds instead, and the range increases to 120 feet. The Infuse option from your Soul Eater can prevent creatures with elemental attunement from doing this.
Last modified: Wed Oct 16 22:06:41 2024